#21873: "Chinatown UX could benefit form a confirmation / cancellation step"
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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