7. May 2020 20:44 •
ludique •
This suggestion has not been analyzed by delopers yet:
In my experience we usually wait the end of the game to use foreign agents.
Instead of having to press "continue" every turn, how about proposing to already place assistants next to a button "use a foreign agent first"?
8. May 2020 16:45 •
giron1950 •
Developers agree that it is a good idea and intend to work on it:
Great idea. It will be done.
4. Jun 2020 1:28 •
nandblock •
Developers agree that it is a good idea and intend to work on it:
I like the forcible reminder of the possibility of using a foreign agent, every turn. It's something worth considering every turn, rather just saving up for the end. If the program were more discreet about it, I would forget that I had an agent to use.
5. Jun 2020 7:46 •
Lateralus •
Developers agree that it is a good idea and intend to work on it:
I agree with nandblock's point. I like that there's a reminder before and after. Maybe create a checkbox for it so it would stop doing that (in case people prefer it that way?)
3. Jul 2020 22:41 •
sedjtroll •
Developers agree that it is a good idea and intend to work on it:
I agree that being able to toggle that would be great -- that way if you want the reminders, you can leave them on, and if you don't you could turn them off
3. Jul 2020 23:13 •
giron1950 •
Developers agree that it is a good idea and intend to work on it:
If we put a checkbox to avoid being prompted to play the agent (could be une user's preference), any suggestions on how a player would indicate that he wants to play one? Is selecting the agent icon/counter in the player's area adequate?
4. Jul 2020 15:43 •
Pat •
Developers agree that it is a good idea and intend to work on it:
I prefer the suggestion from ludique because if you have a button "use a foreign agent" always visible next to the ones for placing assistants, you already have a constant remainder. And the button could be visible also next to the additional action at the end.
26. Jul 2020 0:41 •
SantAmaro •
Developers agree that it is a good idea and intend to work on it:
sedjtroll's suggestion would be my preference: give the option to turn the warning off, or to turn it off for some time. But I like being reminded.
27. Jul 2020 21:50 •
mneme •
Developers agree that it is a good idea and intend to work on it:
This is a great way to handle the whole foreign agent/contract/achievement free actions issue. Have the options display in-line for both "before your take your main action" and "before your end your turn" if available--probably in text rather than with icons. But as it is, you need to take around 11 clicks before your main action if you want to skip some optional actions and take others (or if they need to be done in a specified order); if instead they were inline you'd be taking one click per decision!
The forced ordering helps nobody and slows the game down considerably.
21. Oct 2020 5:49 •
apelhitam •
Developers agree that it is a good idea and intend to work on it:
If i understand correctly, this bugfix will make it so we cannot use agents at beginning of turns?
I am against that as there have been turns, few of them granted, where my best move is to use agents at the start of my turn. Removing that option limits the choices we have as players, in addition to not conforming to the rule of the game? Unless the creators of the game intends for agents to only be usable at end of turns, in which case i have no argument to defend this bugfix.
3. Apr 2021 13:44 •
marktempeit •
Developers agree that it is a good idea and intend to work on it:
This would also solve
boardgamearena.com/table?table=99291530
In 8 games I have played in BGA, I have already clicked twice on a tile and then clicked on "continue" thinking, "continue... using the secret agent". And then realized that it was of course the wrong click and I cannot take it back.
I am aware it makes no sense from outside, but combined with the fact that it cannot be undone, it is very frustrating.
22. Aug 2023 1:36 •
nccc •
Developers agree that it is a good idea and intend to work on it:
still not implemented...