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#166755: "Monster started with bleeding token already on it"
fixed: Bug has been fixed
1
What is this report about?
What happened ? Please select from below
Rules: a rule of the game has not been respected
Detailed description
• Which part of the rules was not respected by the BGA adaptation
I don't think the inquisitor in the final battle of Ramparts we had was supposed to have a bleeding token already on it.• Is the rules violation visible on game replay? If yes, at which move number?
215• What is your browser?
Google Chrome v135
Report history
ntwest • Bug has not been reproduced by delopers yet:
24. Apr 2025 15:46 • I think it has to do with having assigned a bleeding token to a similar monster earlier then killing it.
LeSteffen • More information is requested by developers to reproduce this bug:
24. Apr 2025 20:51 • I can't see the bleed token in the replay. I guess this was a visual bug. Did you try refreshing the page and did the icon persist?
ntwest • More information is requested by developers to reproduce this bug:
1. May 2025 16:46 • In the replay here, nobody puts a bleeding token on the Inquisitor, but it bleeds to death.
Move 200 :9:21:00 AM
ntwest moves the group onto a new encounter tile
andyjwest is the new first player
A Shieldbearer spawns
A Inquisitor spawns
Move 201 :9:21:23 AM
ntwest plays a combat card
Move 202 :9:33:10 AM
andyjwest plays a combat card
Move 203 :9:33:12 AM
andyjwest plays a combat card
All players have chosen their combat actions
Move 204 :9:33:22 AM
andyjwest gains 1 shield
Move 205 :9:33:26 AM
ntwest gains 1 shield
Move 206 :9:33:27 AM
andyjwest gains 1 golden shield
Move 207 :9:38:10 AM
ntwest damages Inquisitor
Combat round 1 begins
Move 208 :9:38:16 AM
andyjwest sets Shieldbearer on fire
Move 209 :9:38:32 AM
andyjwest gains 1 golden shield
Move 210 :9:38:39 AM
ntwest damages Shieldbearer
Shieldbearer gains 1 shield
Shieldbearer gives 1 shield to Inquisitor
Combat round 2 begins
Move 211 :9:43:00 AM
Shieldbearer blocks andyjwest's attack
Inquisitor attacks
Move 212 :9:43:06 AM
andyjwest blocks an attack
Combat round 3 begins
Move 213 :9:43:13 AM
andyjwest freezes Inquisitor
Move 214 :9:43:21 AM
ntwest sets Shieldbearer on fire
The group kills Shieldbearer
The group receives a gold tooth
Move 215 :9:43:52 AM
The group loots a cell
Inquisitor bleeds to death
The group kills Inquisitor
The group receives a gold tooth
The group receives a cell
The combat is over
Note back at move 130:
Move 130 :6:43:49 AM
ntwest bleeds Inquisitor
That combat ended with Inquisitor being killed by damage not bleeding.
Move 200 :9:21:00 AM
ntwest moves the group onto a new encounter tile
andyjwest is the new first player
A Shieldbearer spawns
A Inquisitor spawns
Move 201 :9:21:23 AM
ntwest plays a combat card
Move 202 :9:33:10 AM
andyjwest plays a combat card
Move 203 :9:33:12 AM
andyjwest plays a combat card
All players have chosen their combat actions
Move 204 :9:33:22 AM
andyjwest gains 1 shield
Move 205 :9:33:26 AM
ntwest gains 1 shield
Move 206 :9:33:27 AM
andyjwest gains 1 golden shield
Move 207 :9:38:10 AM
ntwest damages Inquisitor
Combat round 1 begins
Move 208 :9:38:16 AM
andyjwest sets Shieldbearer on fire
Move 209 :9:38:32 AM
andyjwest gains 1 golden shield
Move 210 :9:38:39 AM
ntwest damages Shieldbearer
Shieldbearer gains 1 shield
Shieldbearer gives 1 shield to Inquisitor
Combat round 2 begins
Move 211 :9:43:00 AM
Shieldbearer blocks andyjwest's attack
Inquisitor attacks
Move 212 :9:43:06 AM
andyjwest blocks an attack
Combat round 3 begins
Move 213 :9:43:13 AM
andyjwest freezes Inquisitor
Move 214 :9:43:21 AM
ntwest sets Shieldbearer on fire
The group kills Shieldbearer
The group receives a gold tooth
Move 215 :9:43:52 AM
The group loots a cell
Inquisitor bleeds to death
The group kills Inquisitor
The group receives a gold tooth
The group receives a cell
The combat is over
Note back at move 130:
Move 130 :6:43:49 AM
ntwest bleeds Inquisitor
That combat ended with Inquisitor being killed by damage not bleeding.
LeSteffen • Bug has been fixed:
2. May 2025 20:47 • Thanks for the clarification.
I tracked down and fixed the reason this happened:
Your group uncovered all combat tiles in the Ramparts and there are not enough cards in the enemy deck, so the discard gets reshuffled to draw the remaining one.
When killing the Inquisitor (B3-10) for the first time, its state flags did not get erased. So when it spawned again, they were still there.
By the way, this is an oversight in game design as confirmed by the publisher. There should be enough monsters in the deck :-)
I tracked down and fixed the reason this happened:
Your group uncovered all combat tiles in the Ramparts and there are not enough cards in the enemy deck, so the discard gets reshuffled to draw the remaining one.
When killing the Inquisitor (B3-10) for the first time, its state flags did not get erased. So when it spawned again, they were still there.
By the way, this is an oversight in game design as confirmed by the publisher. There should be enough monsters in the deck :-)
Add something to this report
Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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