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#161162: "Allow multiple notes on the same space"
What is this report about?
What happened ? Please select from below
Rules: a rule of the game has not been respected
Detailed description
• Which part of the rules was not respected by the BGA adaptation
The rules say nothing about limiting each space to have only ONE mental note. The only limitation in the rules is that "Other than placing Mental Notes, the Rogue Agents may not take notes or otherwise record information they’ve received. A total of 15 Mental Note tokens can be on the board, so the Rogue Agents must use them wisely."• Is the rules violation visible on game replay? If yes, at which move number?
.• What is your browser?
Google Chrome v134
Report history
quietmint • Bug has not been reproduced by delopers yet:
12. Mar 2025 17:52 • I should be able to add multiple unconfirmed (white) mental notes to the same space.
I should be able to add unconfirmed (white) mental notes to the same space as a confirmed (green) mental note.
I should be able to add unconfirmed (white) mental notes to the same space as a confirmed (green) mental note.
quietmint • Bug has not been reproduced by delopers yet:
12. Mar 2025 18:03 • I should also be able to place the note on the list of features in the top-right corner of the on the board, not just on the movement spaces. For example, I should be able to place a note with "1-7x" on the "Subversion Bookstore" area in the top-right corner of the board to indicate the recruiter didn't visit any books during the first 7 turns.
mithaler • Bug has been confirmed by developers:
15. Mar 2025 2:30 • Yeah... this is a tough one. I agree with your reading of the rules, it's just hard to implement, and feels low-priority to me because, oddly, none of the examples in the rulebook ever show a note token placed anywhere but on a normal board cell. (And it feels like the 6 characters allowed are enough to express everything you need to?)
But there are (much) cleverer players out there than me, and it's true that the rules definitely would seem to allow this, even if it looks not that useful (I personally would have a really hard time digesting the implications of notes on the feature list or time tracker). So I'm going to say it's confirmed for now, but it might take me awhile to get to actually doing this.
But there are (much) cleverer players out there than me, and it's true that the rules definitely would seem to allow this, even if it looks not that useful (I personally would have a really hard time digesting the implications of notes on the feature list or time tracker). So I'm going to say it's confirmed for now, but it might take me awhile to get to actually doing this.
quietmint • Bug has been confirmed by developers:
15. Mar 2025 4:15 • Actually it's not enough, that's precisely why! Just for context, the reason I wanted multiple notes is because I got an early miss for some feature, so I added a note like "1-7x" in a space. Then later I wondered if it was move 8, so I wanted to note something like "8?". Then later I used the Verizon lady's can-you-hear-me-now ability and got a miss for the recruiter currently being present in that same space, so I wanted to note something like "9v". (I still hadn't found the recruiter's starting path, so the "1-7x" and "8?" were still relevant). Basically I couldn't fit it all into 6 characters so I need to be able to have multiple notes, or longer notes, and/or ability to note "1-7x" on the feature in the corner of the board (instead of having "1-7x" on each space with that feature).
mithaler • Bug has been confirmed by developers:
16. Mar 2025 0:38 • You have a point. I'm going to bring this up to Jay, and see what he thinks.
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