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#156025: "Make monsters try to damage players with rerolls when it's safe"
implemented: This suggestion has been implemented
3
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Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
On the linked table (#623997795), during the fight at move 51, I had a total of 12 and the monster rolled 1 + 6 + 6 without rerolling. Given I had 15 armor, the monster could've rerolled the 1 to try get a 4, 5 or 6 and damage me but it didn't. Of course, this should only happen in cases like this where rerolling won't make the monster lose when it was winning.• What is your browser?
Mozilla v5
Report history
nalka • This suggestion has not been analyzed by delopers yet:
1. Feb 2025 19:03 • An other option would be letting the opponent control the monster's behaviour (reroll/don't reroll) in such cases, enabling it to risk losing to damage the active player.
David Kühn • This suggestion has been implemented:
21. Feb 2025 0:03 • Solved! :-) Enemys will now always try to do more damage, if they can without risking anything. I improved the whole fight-system in the code while beeing at it! Thank you for the input.
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- Another table ID / move ID
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