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#144901: "Bescods: power charge does not take PI into account"
notabug: This is not a bug
1
What is this report about?
What happened ? Please select from below
Rules: a rule of the game has not been respected
Detailed description
• Which part of the rules was not respected by the BGA adaptation
It happened when Itars built a mine in the top right corner. In the neighbourhood I (grey) had a laboratory on a green planet and a trading station on a grey planet. I also had my Planetary Institute so the trade station's power value was 3. Therefore I should have had the option to gain 3 power for 2 victory points. Instead, the game offered me 2 power for 1 vp. I had enough room in my power pool to receive 3.
I suspect that the game looks at the buildings first, considers the laboratory "bigger" than the trade station and then only checks whether the laboratory is on a grey planet, neglecting to check whether the trade station is affected by a Bescod Planetary Institute.• Is the rules violation visible on game replay? If yes, at which move number?
maybe. early in the last round, when Itars (white) build their mine in the top right corner. In the neighbourhood I have a laboratory on a green planet and a trade station on a grey planet. I'm not sure whether I accepted the power, though, and whether it's visible in case I didn't.• What is your browser?
Microsoft Edge
Report history
matzeloose • Bug has not been reproduced by delopers yet:
11. Nov 2024 16:29 • first time I saw it. If my suspicion concerning the reason (2 power laboratory vs 3 power trading station) is correct, it should be quite rare.
Kayvon • This is not a bug:
11. Nov 2024 18:34 • The Bescods PI is taken into account. Please refer to the FAQ for resolving federation questions.
Kayvon • This is not a bug:
2. Feb 2025 17:48 • Reevaluated after reading boardgamearena.com/bug?id=155881
It's not a PI issue, but there was an issue with the algorithm preferring Research Stations to Trading Posts, even if the Trading Posts were on black planets.
It's not a PI issue, but there was an issue with the algorithm preferring Research Stations to Trading Posts, even if the Trading Posts were on black planets.
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- Another table ID / move ID
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