#137731: "Symbols (triangle, star, etc.) from the same stacks should be identical, rather than by color"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
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• Please explains what you wanted to do, what you do and what happened
• What is your browser?
Google Chrome v128
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
• What is your browser?
Google Chrome v128
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
• What is your browser?
Google Chrome v128
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
• What is your browser?
Google Chrome v128
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• Which part of the rules was not respected by the BGA adaptation
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
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• Is the rules violation visible on game replay? If yes, at which move number?
• What is your browser?
Google Chrome v128
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• Which was the game action you wanted to do?
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
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• What do you try to do to trigger this game action?
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• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v128
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• At which step of the game did the problem occurs (what was the current game instruction)?
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v128
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
• What is your browser?
Google Chrome v128
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
• What is your browser?
Google Chrome v128
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When playing the physical game, you create piles of the fireworks such that all of the triangle fireworks go in one pile, all X fireworks go in another pile, etc. Thus, if you're looking for a red rose firework, and see that another player has the X red rose on the board, you know to look in your other pile if you're trying to get that specific firework. Currently, there is only one image available for a given firework, and they are just coded by color (blue is always a circle, yellow is always a star, etc.). To match the gameplay of the physical game, it would be nice if the small symbols were not based on color, but on the pile which they came from.
• What is your browser?
Google Chrome v128
Report history
You do not create stacks based on the little icons, you create the stacks using the color on the back of the tokens. The little icon is just there to help with colorblindness and has no other usage.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
