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#127800: "Amazon or Brazilian Domino"
rejected: Developers think that it is not a good idea or that the cost/benefit ratio is too high
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Suggestion: in my opinion, the following would greatly improve the game implementation
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Similar to the five-up, Amazonian dominoes also have a 5-point tip.
The game is played in pairs, in which each person receives 7 random stones after being mixed.
The sena (6/6) will be the first stone thrown onto the table, following the game clockwise, that is, to the left. The game's points are scored and counted during the game, with only multiples of 5 being scored, meaning 5, 10, 15, 20, 25, etc. It is possible to play on the four corners, with the points from the 4 corners being counted.
When a player cannot play, then he will pass, awarding 20 points to the opposing pair.
Whoever plays the last piece in his hand beats the game. The remaining pieces of the opposing pair will be added up and converted into points for the pair that won the round, with the value always rounded down. For example, there are 14 points left, so the pair will earn 10 points.
The pieces will all be mixed face down and the person who knocked the game will be the first to play, not necessarily being the sena (6/6), but it is essential that it is a cart (doubled piece). If the player does not have one, they will pass, awarding 20 points to the opponent and the next player must play any cart.
One move can also lock the game. This way, each pair will add their points. The pair that has the most points will award them to the other pair.
Due to the randomness of the stones, only one player can play during the game, called a general pass or rooster. At this moment, 50 points will be given to the pair that performed this feat + the table points if they occur.
The player who crashes with a cart (doubled piece) will earn 20 points.
The game goes to the end when a pair reaches 200 points. The last game will still be played.• What is your browser?
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- Another table ID / move ID
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