#117062: "Ganymede Colony now prompts player to choose only valid spot on board—why?"
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
On previous tables, when I'd played Ganymede Colony, I'm pretty sure that I remember that the interface would just put the tile in the sole reserved spot for that card's tile.
Now, however, I see the following in the action bar:
"You must select a location to place a city, cannot place adjacent to another city [Ganymede Colony] [Show on Map] "
Prompting the player to validate the only legal spot on the board—which will always be available and never be blocked—seems to be a waste of players' time and a regression of the implementation. • What is your browser?
Google Chrome v96
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Personally I hate hitting "Whatever" when there are a bunch of choices that order doesn't matter. Gain one ore, 3 MC and give 2 plants to someone else. Order will never matter so I'd prefer it just to happen, but I understand why the developer doesn't want to try and figure out when it matters and when it doesn't.
I honestly would rather have ALL those multi-actions automatically applied and then report the tiny minority of cases where exceptions are needed. The order of the Prelude cards is actually the only one I can think of. After hundreds of games, I literally can't think of a single instance where the order of the card effects mattered. There isn't a player window for other actions in between recieving any of them. I also play this game on a dedicated app for it where the card effect order is all automatic, and it hasn't ever made a bit of difference.
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