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#116980: "Review the randomizer code for dice"
rejected: Developers think that it is not a good idea or that the cost/benefit ratio is too high
1
What is this report about?
What happened ? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Seems odd that so many games of late are above 15% for 9s being rolled. I realize this game has been passed from developer to developer.... would be super awesome if someone could check the code and make sure that the randomizer is actually a good package or if bespoke, written correctly.• What is your browser?
Safari v17.2
Report history
10. Mar 2024 1:58 •
greenjacket124 • This suggestion has not been analyzed by delopers yet:
10. Mar 2024 2:26 • All games on BGA use the same randomizer package. I can't remember which one off the top of my head. What you're describing, though, is part of the definition of randomness.
Shazzypaz • Developers think that it is not a good idea or that the cost/benefit ratio is too high:
10. Mar 2024 13:18 • All games use bga_rand() which is provided by BGA to the game developers. Developers do not have any control over this function. If you have concerns, check the "BGA website" section of the bugs database for related bugs.
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Please add here anything that seems relevant to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
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