#114062: "Zombie got to aim a second time in the same turn, after being grenaded"
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What happened ? Please select from below
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if any.
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. -
• Please explains what you wanted to do, what you do and what happened
A couple moves before 70.
• What is your browser?
Google Chrome v121
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
A couple moves before 70.
• What is your browser?
Google Chrome v121
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. • What is your browser?
Google Chrome v121
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. • What is your browser?
Google Chrome v121
-
• Which part of the rules was not respected by the BGA adaptation
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. -
• Is the rules violation visible on game replay? If yes, at which move number?
A couple moves before 70.
• What is your browser?
Google Chrome v121
-
• Which was the game action you wanted to do?
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. -
• What do you try to do to trigger this game action?
A couple moves before 70.
-
• What happened when you try to do this (error message, game status bar message, ...)?
• What is your browser?
Google Chrome v121
-
• At which step of the game did the problem occurs (what was the current game instruction)?
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
A couple moves before 70.
• What is your browser?
Google Chrome v121
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. • What is your browser?
Google Chrome v121
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
A couple moves before 70.
• What is your browser?
Google Chrome v121
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
What happened:
Zombie rockhammer777 had a grenade passed to them, ready to explode at their end of turn.
On their turn they did the following actions:
1. Action phase: Bite AmethystLocks. AmethystLocks turns into another zombie.
2. Aim phase: Aim at Algerman Sama.
3. End of turn: Grenade explodes. rockhammer777 aims at themselves.
4. Somehow, rockhammer777 gets to aim again, now aiming at ErikLevin.
What should happen:
Based on my understanding of reading the rules, both base game and zombie expansion, step 4 above should not happen. There is no additional phase where a player should be able to aim again in or after their end of turn phase. • What is your browser?
Google Chrome v121
Report history
Alarm Clock as well has an effect that triggers at end of a turn which causes the player's aim to change. After that I was still allowed to aim again.
There seems to be an extraneous step after end-of-turn equipment triggers that allows aiming.
Add something to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appears several time? Everytime? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
