#106809: "passing while having unused blue cards should [optionally] give notice of such"
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
it's great that I get a confirmation box when passing for the generation. but I'd love to know (especially on mobile) if I'm passing while there were unused card activations. maybe the confirm box can be modified to show that extra bit of info?
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In a real board game, you have your action cards right in front of you. The skill of this game isn't about whoever remembers to add to their microbes the most. If its not clear to the user (in this implementation) that they still have action cards to activate, then its a problem with the UI/UX. Giving a warning to the player is an easy and acceptable way to solve this. Especially for those playing on mobile.
It's very easy to miss activatable cards on a small display.
Also, I think its just a silly reason to win that your opponent missed something, and just generally poor sportsmanship.
I also think reminder game features like this are enabling for players with mild memory/cognitive issues that affect attention to this kind of thing, and also newer players who are still overwhelmed by everything going on in the game. My take is that it's an engine building game, not a memory game. I don't want to win just because my mom doesn't remember that she still has action cards to use, because they are out of direct sight.
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